![]() ![]() This concept of hierarchy can also be seen as some sort of super meta-data-block. The data-block that is directly linked when importing the asset (usually a collection). With library overrides, typically, the root of the hierarchy is also These relationships can be represented as a tree, with a root data-block ‘linking-in’ all itsĭependencies, recursively. Rig-controllers objects, the object data for all of these objects, materials, textures, etc. a character will typically have an armature object, several geometry objects, Single data-block, but is rather a group of data-blocks with dependency relationships to each-other.Į.g. ![]() In Blender, a real-life asset (a character, a prop, a set, etc.) is almost never made of a Hierarchy is a very important concept to understand when working with library overrides. Otherwise, some data may not be properly automatically overridden, and other operations The character are children of the root (linked and instantiated) one, such that there is a For library overrides to work well, it is much better if all the collections needed by ![]()
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